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1. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1: Black Ops will need more than fuel bay to be valuable. They ought to have useful 3rd bonuses, simple as. Agility, Velocity are dreadful, ECM hard to use and inferior to a faster-locking ship that doesnt need a tank. The only good one is the tra...
- by Local Jobs - at 2009.04.17 16:34:00
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2. Rook bonuses? - in Ships and Modules [original thread]
Originally by: Patri Andari Originally by: W0wbagger Originally by: El Yatta Do you not think that would have been a bit over the top? 5 % ROF, 5% damage, AND a drone bay? With 7 mids and a colllosal ECM bonus? Would kind...
- by Local Jobs - at 2009.04.17 01:06:00
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3. T3- four months left... - in EVE General Discussion [original thread]
Originally by: Fratro Game balance problems incoming: Could you see the ship configuration on overview? Or will it be: **** t3 ship, is it ECM, Gank, Speed, Sniper, Tackle etc? Unless I zoom in and have a close look at its shape I wont...
- by Local Jobs - at 2008.12.02 18:19:00
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4. Solo PvP Panther setup - in Ships and Modules [original thread]
Dunno about the OP's pvp ability, thats not for me to comment on. But a lot of you seem to be missing that the panther is very fast with an AB, and has a base sig of 280m... combine with Halos, X-instinct and a gang link for a cruiser-sized sig t...
- by Local Jobs - at 2008.11.23 02:44:00
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5. 10/10 Plex, 1 Torp did 583k Damage, killed my golem - in Ships and Modules [original thread]
I think you got what you deserved, dont think you can **** with the Sansha by just swanning into their special shipyard home of love, *****!
- by Local Jobs - at 2008.11.13 14:25:00
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6. no halloween event? - in EVE General Discussion [original thread]
Halloween isn't a holiday...
- by Local Jobs - at 2008.10.31 16:11:00
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7. [Vote] Reconsider Current Nano Nerf - in Assembly Hall [original thread]
Would definitely like to see some actual THOUGHT put into the consequences of the current change, rather than just tihnking about the actual change itself. Examples include BLASTERS, autocannons, battleship mobility, interceptor survivability, H...
- by Local Jobs - at 2008.10.19 14:44:00
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8. Best Capital Race - in Ships and Modules [original thread]
Blatently amarr. Best cap, superb EHP, great tanks, great damage, good range, best slot layout for tanking, armor for remote tanking, good looks, no ammo concerns. Oh and if your FC allows it, rev can use pulses on a large tower, giving a big dam...
- by Local Jobs - at 2008.09.15 21:19:00
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9. Time to raise the cost of ships by 2 or 3 timre. CCP. Make dying HURT. - in EVE General Discussion [original thread]
Edited by: Local Jobs on 14/09/2008 10:58:56 Originally by: Crumplecorn Originally by: El Yatta As much as I want to make eve harder, darker, more cruel and cold, the OP (and other "remove all insurance" types ITT) has got it c...
- by Local Jobs - at 2008.09.14 10:58:00
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10. PvP Kronos? - in Ships and Modules [original thread]
To be frank, I dont beleive in fitting ECCM on this. It doesnt favour the slot layout, and it'd be criminal to drop web (bonus ffs), MWD or injector, so you're left with point (imo essential on 95% of ships) or ECCM. Remember with an ECCM you stil...
- by Local Jobs - at 2008.05.02 19:29:00
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11. Freighters and freight container - in Ships and Modules [original thread]
No. They are not designed to be launched/jettisoned/anchored. They are for dividing up the freighter's cargo hold only, and were added for this purpose after people complained at the difficulty of sorting out people's stuff when corp hauling. F...
- by Local Jobs - at 2008.03.11 19:55:00
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12. Anathema Scan Setup - in Ships and Modules [original thread]
A MWD is 10x more important to a covops than EW. Having a pair of damps or ECM multis will save your arse one time in a million when you have to tackle someone and they fire back. Having a MWD will save your arse daily at gates. MWD + covert cy...
- by Local Jobs - at 2008.02.07 00:31:00
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13. Cov-Ops needs balancing - in Test Server Feedback [original thread]
Originally by: Dahin Edited by: Dahin on 13/01/2008 10:47:26 covops need way more balancing than the 3rd slot of the helios. They are given a specific set of roles, and then each races ship is diversified from the rest in fitting term...
- by Local Jobs - at 2008.01.13 19:22:00
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14. SniperThron - in Ships and Modules [original thread]
Several people here fitting 5 tracking mods... useless, 4th doesnt do much, 5th is 0. Similarly stacking 2 sensor boosters with 1 rig and 1 signal amp - the rig and amp will be 3rd and 4th in the stack because of lower mods, and thus will be penal...
- by Local Jobs - at 2007.07.10 09:44:00
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15. Bombs, how do you use these? - in Ships and Modules [original thread]
Its quite easy to not die caught in your own blast. If you fit your ship properly you can survive several blasts in one, and furthermore, they do not decloak you, so if you can, get away from your bomb and cloak, you should be safe. However, the s...
- by Local Jobs - at 2007.07.08 18:11:00
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16. exploration sites static or dynamic ?(location wise) - in Ships and Modules [original thread]
Downtime has NO EFFECT whatsoever on epxloration sites, including encounter, profession, DED complex or escalation sites. The sites are not static, however, as soon as one is completed (or a short time afterwards), or, left uncompleted and then a ...
- by Local Jobs - at 2007.07.08 18:09:00
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